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Creating responsive HTML5 interfaces

Posted: Tue Jun 17, 2025 9:00 am
by Bappy10
Of these, there are actually only two that are really interesting : David Merrill of Sifteo and Fabian Hemmert (PhD candidate in Berlin). The first argues that we are moving more towards ubiquitous computing . No longer one central computer, or one tablet, but many small computers and screens, that do all sorts of things. He gives an example of the game he developed: Sifteo. Blocks with screens that can be used to play many games. In fact, small mini computers. A playful but effective example of where it can go. See also the YouTube video about this game below.


Fabian Hemmert is involved in developing physical behavior for digital products. Although quite academic, he has some very nice examples: for example, a phone that gets thicker as more data is stored on it. Not handy? What about a brother cell phone list phone, where the weight in the phone shifts to the place where more information is on the map when navigating ( can be found here on his personal website )? You can do more with that. Or a phone with a heartbeat, or a phone that is able to pass on a kiss? None of these are very practical, but they do show that a physical experience can add something to the abstract digital experience.

Stephen Woods is a front-end architect for Flickr and is heavily involved in developing the mobile interface in the browser for Flickr. He provides many technical and practical tips for developing for touch in the browser. Here are three useful tips, some of which contradict what yesterday's speakers said on the subject.